Drift In speed curve

Starts in slow motion and eases up to real time by the end.

0.1×0.25×0.5×0%25%50%75%100%

Speed range: 0.4× to 1×. Interpolation: bezier.

Best for

Shape

The mirror image of Slow Reveal: 0.4× at the start, a lazy rise through 0.5× and 0.9×, landing at exactly 1× on the last frame so the next clip cuts in at real time.

Why it works

Opening slow and speeding up is the gentlest possible way to bring a viewer into a piece — the first second is a photograph that starts to move.

How to shoot for it

Something with continuous motion from frame one: hair, fabric, water, a walk. 60 fps.

Control points

AtSpeed
0%0.4×
35%0.5×
70%0.9×
100%

Tips

FAQ

Why does the curve spend so long near 0.5×?
Perception of speed is logarithmic; 0.4× → 0.5× is barely noticeable, while 0.9× → 1× is the "snap into real time" moment. The easing is weighted toward the end for that reason.

Use this curve in the editor