Bullet Time speed curve

A near-freeze at the midpoint, bracketed by fast entry and exit.

0.1×0.25×0.5×0%25%50%75%100%

Speed range: 0.1× to 1.5×. Interpolation: bezier.

Best for

Shape

Symmetrical: 1.5× in, decelerating to 0.1× exactly at 50%, then accelerating back out to 1.5×. Only the midpoint is near-frozen; everything else is faster than real time.

Why it works

The famous effect from 1999 is a camera array, but the perceptual trick is the contrast — a moment that lasts ten times longer than the moments either side of it. The fast bracket is what sells the freeze.

How to shoot for it

This curve punishes low frame rates more than any other: 0.1× from 30 fps source is 3 fps. Shoot 120 fps, or accept that you will need the AI interpolation at "quality" or "ultra".

Control points

AtSpeed
0%1.5×
25%0.8×
50%0.1×
75%0.8×
100%1.5×

Tips

FAQ

Can I hold the freeze completely (0×)?
Not as a speed — 0× has no defined duration. Use 0.08× or duplicate the frame in a separate tool. In practice 0.1× with interpolation on is indistinguishable from a hold.

Use this curve in the editor